AI Insights · Timothy · January 2025
Top Boxing Games on iOS in Poland: Q4 2024 Performance
Explore the performance trends of the top boxing games on iOS in Poland during Q4 2024, highlighting weekly downloads, revenue, and active user metrics.
In the fourth quarter of 2024, the top boxing games on iOS in Poland showcased varied performance trends. This analysis, based on data from Sensor Tower, highlights the key metrics for each game, providing insights into their market presence.
Boxing Star: Boxing Fight Game saw a notable increase in weekly revenue, peaking at approximately $130 in early November, before tapering off to $11 by the end of December. Weekly downloads fluctuated, reaching a high of 83K in mid-December, while active users spiked to 123K in the same period, ending the quarter at 86K.
EA SPORTS™ UFC® 2 experienced consistent weekly downloads, maintaining figures around the 600K to 800K range, with a slight dip to 473K in early December. Revenue peaked at $143 in late September but settled around $76 in mid-December. Active users showed a gradual decline, from 2.9M in late November to 1.7M by year-end.
WWE Mayhem demonstrated a varied revenue pattern, with a peak of $122 in late December. Downloads increased towards the end of the quarter, climbing to 88K in late December. Active users reached a high of 97K during the same period.
Real Boxing 2 maintained steady weekly downloads, hitting a peak of 749K just before Christmas. Revenue showed a moderate increase, with a high of $81 in late November. Active users surged to over 1M in late December, indicating strong engagement.
Finally, Burrito Bison: Launcha Libre had stable download numbers, with a peak of 125K in late December. Revenue remained relatively constant, around $30 to $40 throughout the quarter, while active users gradually decreased from a high of 745K in late October to 347K by the end of December.
For more detailed insights into these trends, visit Sensor Tower's comprehensive data platform.